To the front pageThe Interaction Designer's Coffee Break - Weekly postings and quarterly articles about interaction design  
  To the front pageSign inTo the frontpageSearch in GUUUI postingsAbout GUUUI  
   
 

BROWSE GUUUI POSTINGS

 

1

Prototyping primer

Over at Smashing Magazine, Lyndon Cerejo has written a nice primer on prototyping. In the article, he outlines the prototyping process and discusses questions such as fidelity, deciding what to prototype, and how to select prototyping tools.

Links:

  • Design Better And Faster With Rapid Prototyping Open link in new window

Henrik Olsen - July 13, 2010

Permanent link Comments (0)

See also: Prototyping and wireframing (120) 


 

2

A fable of user-centered design

David Travis has written a booklet that, in a narrative style, tells the fable of a young man's journey as he discovers the secrets of user-centered design.

From the designers that our bright young man meets on his journey, he learns what user-centered design is and how early and continual focus on users and their task, empirical measurement of user behavior and iterative design are the corner stones of user-centered design.

Great for reading aloud for your kids.

Links:

  • Download the booklet Open link in new window

Henrik Olsen - December 25, 2009 - via Putting people first

Permanent link Comments (0)

See also: Prototyping and wireframing (120)  Usability testing (71)  User research (24)  Personas (19)  The design process (24) 


 

3

Prototyping primer

Dave Cronin has written a great piece on prototyping interaction designs. He covers what prototype are, how prototyping aid design exploration, evaluation, communication, and construction, and how the construction of prototypes is commonly approached.

Links:

  • Industry trends in prototyping Open link in new window

Henrik Olsen - February 16, 2009

Permanent link Comments (0)

See also: Prototyping and wireframing (120) 


 

4

Introduction to paper prototyping

Over at A List Apart, Shawn Medero has written a nice introduction to paper prototyping that covers the basic why and how.

"Though some people shy away from paper prototypes because they feel they will not be taken seriously, I argue that many people are intimidated by a formal, highly technical design process and that the less "professional" nature of paper prototyping is a great way to lighten the mood and engage a more diverse group. Just offer plenty of paper, pens, scissors, and other materials for anyone to grab and use. If anyone feels nervous, let them eat the paste."

Links:

  • Paper prototyping Open link in new window

Henrik Olsen - January 24, 2007 - via Usability in the News

Permanent link Comments (0)

See also: Prototyping and wireframing (120) 


 

5

How to run a usability test

Joshua Kaufman has written a short tutorial on how to conduct usability tests. He describes the entire process from screening and recruiting participants, writing test scripts and questionnaires, moderating the test and analyzing results.

Links:

  • Practical Usability Testing Open link in new window

Henrik Olsen - May 07, 2006

Permanent link Comments (0)

See also: Usability testing (71) 


 

6

Introduction to eyetracking

"The eye is the mirror of the soul, and the soul is the mirror of our thoughts." In his introduction to eye-tracking, Matteo Penzo explains how eyetracking works, what the outputs are, and how eye-tracking can introduce quantitative measurement to standard usability evaluation techniques.

Links:

  • Introduction to Eyetracking: Seeing Through Your Users' Eyes Open link in new window

Henrik Olsen - January 15, 2006

Permanent link Comments (0)

See also: Eye-tracking (14) 


 

7

Introduction to information scent

This article by Iain Barker introduces the concept of information scent and explains how creating strong information scents enables users to confidently step through a site and find the information they require.

"The principles around how to create stronger information scents are quite simple, providing users with more context makes it easier for them to select the best option."

Links:

  • The article Information scent: helping people find the content they want Open link in new window

Henrik Olsen - August 15, 2005 - via Column Two

Permanent link Comments (0)

See also: Navigation (63) 


 

8

What is usability?

Donna Maurer has written a nice overview of what usability is

Links:

  • The article What is usability? Open link in new window

Henrik Olsen - November 03, 2004

Permanent link Comments (0)

See also: The design process (24)  Cost-justification and ROI (28) 


 

9

Usability basics

This article from the magazine IEEE Software is a nice introduction to usability, which covers core usability principles and common design techniques.

Links:

Henrik Olsen - April 21, 2004

Permanent link Comments (0)

See also: The design process (24) 


 

10

TaskZ.com - Executive Resource for User-Centered Design (UCD)

The site is designed for corporate executives interested in developing an understanding of how user-centered development methods can improve the effectiveness of technology-based products and services. User-Centered Design in an Executive-Centered way.

The 4 main section are:
- UCD Executive Primer
- UCD Feature Articles
- UCD Design Data
- UCD Viewpointz

Links:

  • TaskZ Home Page (Executive Primer, Articles, Viewpointz) Open link in new window
  • TaskZ Design Data Open link in new window

Pieter-Jan Pruuost - March 17, 2004

Permanent link Comments (0)


 
<< Back | More posts >>

Browse GUUUI postings

Methods and the design process

Prototyping and wireframing (120)  Usability testing (71)  Cost-justification and ROI (28)  User research (24)  Personas (19)  The design process (24)  Eye-tracking (14)  Card sorting (13)  Web traffic analysis (12)  Expert reviews (11)  Implementing user-centred design (9)  Site and flow diagramming (6)  Envisionments (4)  Use Cases (3) 

Design elements

Navigation (63)  Web page design (41)  Search (27)  Text (24)  Forms (30)  Links (19)  Guidelines and Standards (15)  Site design (14)  Ads (9)  Design patterns (8)  Sections (8)  Shopping Carts (9)  Error handling (7)  Home pages (9)  Help (3)  E-mails (3)  Sitemaps (2)  Personalization (1)  Print-friendly (1)  Landing pages (5) 

General aspects

E-commerce (28)  Persuasive design (23)  Visual design (20)  Information architecture (15)  Accessibility (13)  Search engines (7)  Credibility, Trust and Privacy (6)  Emotional design (10)  Simplicity vs. capability (7)  Web applications (6)  Intranets (3) 

Technology

Flash (6)  Download time (5)  Javascript (3)  URLs (3)  Browsers (3)  Web standards (2) 

Humour

Bad designs (20)  Cartoons (14)  Fun music and videos (13)  Funny tools and games (12)  Misc humor (8)  Fun with Jakob Nielsen (9)  Designs with humor (3)  Fun posters (5)  Funny 404 pages (2) 

Resource types

Research (130)  Tips and guidelines (95)  Tools (106)  Books (47)  Audio and video (48)  Interviews (30)  Cases and Examples (28)  Talks and presentations (18)  GUUUI articles (11)  Primers (14)  Online books (5)  Posters (5)  Glossaries (3)  People and organisations (3) 

Information sources

Blogs (12)  Websites (11)  Discussion lists (4)  News (3)  Newsletters (3)  Online magazines (3)  Wikis (1) 

 
     
  To the front pageSign inTo the frontpageSearch in GUUUI postingsAbout GUUUI