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1

Top usability findings 2010

Jeff Sauro has complied a list of top 10 research-based usability findings of the year 2010. Here's a sample of the five most interesting:

- Users are able to self-report around half of the problems that can be found during moderated usability tests

- Usability accounts for at least 30% of customer loyalty

- Ratings of website usability after only 5 seconds are the same as those after 10 minutes.

- 10% of paid participants in remote user research will cheat

- Usability problems are almost 10-times more common on business applications than on websites

Links:

  • Top 10 Research-Based Usability Findings of 2010 Open link in new window

Henrik Olsen - January 12, 2019

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See also: Usability testing (71)  Cost-justification and ROI (28)  User research (24)  Research (130) 


 

2

UXPin - a paper prototyping kit

If you want to make your paper prototyping a little easier, you might consider investing in a UXPin Portable Kit. It comes with a browser notepad and pads of restickable interface elements, such as buttons, text fields, drop down lists and check boxes, nicely packed in a hard-cover.

Links:

  • The UXPin Portable Kit Open link in new window

Henrik Olsen - November 17, 2019 - via Konigi

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See also: Prototyping and wireframing (120)  Tools (106) 


 

3

How to build a successful design company

UX Movement has published an eight step guide on how to build a multi-billion dollar design company.

1. Make design everything. Everything!
2. Let design report to Steve Jobs
3. Let a very small elite team design all major products
4. Let designers make the design decisions
5. Make pixel-perfect mock-ups
6. Make designers and engineers work closely together
7. Don't do market research. Trust your own taste.
8. Don't let anything that isn't perfect go out

P.S. If you don't have a Steve Jobs, a Jonathon Ive might do.

Links:

  • 8 Things You Didn't Know About Apple's Design Culture Open link in new window

Henrik Olsen - November 04, 2019

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See also: Tips and guidelines (95)  Implementing user-centred design (9)  The design process (24) 


 

4

Users ignore decorative images

In this article, Jakob Nielsen shows how eyetracking studies reveal that user pay close attention to images on websites that contain relevant information (such as product images), but completely ignore "fluffy pictures" that are purely decorative.

What Jakob forgets to mention is that eyetracking equipment only records eye fixations and not peripheral vision, that is, what we are able to see outside the center of gaze. So the studies don't prove that "feel-good" imagery fail their mission.

Links:

  • Photos as Web Content Open link in new window

Henrik Olsen - November 01, 2019

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See also: Research (130)  Emotional design (10)  E-commerce (28)  Web page design (41) 


 

5

Design conservatively to fit peoples' mental models

According to Jakob Nielsen, many usability problems stem from a mismatch between users' mental models and the application they use. That is, a mismatch between how users expect an interface to work and how it actually works.

Since users tend to stick to their mental models, Jakob suggest that we stay conservative in our design of user interfaces unless some new interaction style is vastly superior to the to the well-known ones.

Links:

Henrik Olsen - October 21, 2019

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See also: Tips and guidelines (95) 


 

6

Wireframe kit for Fireworks

Adobe Fireworks comes with a number of nice looking, visually polished user interface elements that can be used for prototyping and wireframing. In the lack of something more rough and sketchy, Dragnet has made a visually bare bones web library that you are free to download.

Links:

Henrik Olsen - September 05, 2019 - via Wireframes Magazine

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See also: Tools (106)  Prototyping and wireframing (120) 


 

7

Use summaries on blog front pages

What's the best layout for a blog front page? To show full articles or to show summaries of the latest post?

According to research done by Jakob Nielsen, using summaries works best with blogs that people don't visit every day. They are better at drawing readers in as they offer a broader selection of subjects and increases the likelihood that they will find something that interests them.

Links:

Henrik Olsen - August 10, 2019

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See also: Web page design (41)  Text (24)  Home pages (9)  Research (130) 


 

8

Keynote prototyping how-to + template

At his blog, Amir Khella has a thorough post on how to build interactive prototypes of iPad applications using Keynote. In the post Amir shares his Keynote iPad template for download.

Links:

Henrik Olsen - July 30, 2019 - via Wireframes Magazine

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See also: Prototyping and wireframing (120)  Tools (106) 


 

9

Prototyping with Keynote

Apple's presentation making software, Keynote, is apparently becoming a popular design and prototyping tool. According to Luke Wroblewski, the reason why is that:

- It's efficient to work with
- It has fairly powerful drawing capabilities that allow you to design in high-fidelity
- It's great for showing process flows and interactions
- Its animation tools makes it easy to show how things like transitions and rich interactions might actually work

Links:

Henrik Olsen - July 30, 2019

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See also: Prototyping and wireframing (120)  Tools (106) 


 

10

Prototyping primer

Over at Smashing Magazine, Lyndon Cerejo has written a nice primer on prototyping. In the article, he outlines the prototyping process and discusses questions such as fidelity, deciding what to prototype, and how to select prototyping tools.

Links:

Henrik Olsen - July 13, 2019

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See also: Prototyping and wireframing (120)  Primers (14) 


 
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