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BROWSE GUUUI POSTINGS

Research (92)  Tips and guidelines (64)  Tools (50)  Books (32)  Cases and Examples (12)  Interviews (9)  Primers (9)  GUUUI articles (8)  Posters (5)  Online books (5)  Glossaries (2)  People and organisations (2) 
 

1

The surfers are back

A report by the Pew Internet & American Life Project shows that surfing for fun is now one of the most popular activities on the web.

"More Americans are turning to the internet as a place to hang out. Nearly a third of internet users go online on a typical day for no particular reason, just for fun or to pass the time."

The number of people reporting that they go online on a typical day to surf for fun is up from 25 million people in November 2004 to 40 million in December 2005.

The act of surfing for fun stands only behind using e-mail (52%), using search engines (38%), and is almost as popular as reading news (31%).

Links:

  • The press release Web Surfing for Fun Becomes a Staple of Internet Life

Henrik Olsen - February 16, 2006 - via Putting people first

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See also: Research (92) 


 

2

Alphabetized lists are random lists

"Unless you can be absolutely sure that users will know the exact terms in your list, alphabetical order is just random order."

According to Jared Spool, alphabetized lists work for people's name, states, cities, car models, and teams. But they fall apart for things where users don't know the exact wording. Users must resort to the same behavior they need when links are randomly ordered. They must scan every link to make sure they can see what is relevant and what isn't.

Instead, we should use a divide-and-conquer approach by categorizing the items. Once broken up into small groups, it doesn't matter what the order of the links are.

Links:

  • Alphabetized Links are Random Links

Henrik Olsen - February 12, 2006

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See also: Navigation (45)  Links (11)  Information architecture (12)  Tips and guidelines (64) 


 

3

A study of older web users

Webcredible have conducted a usability test comparing eight older and eight younger users complete the same tasks on the web.

Some interesting results:
- The older users were more likely to blame themselves for any difficulties they encountered
- A majority of the older users missed critical information that required scrolling
- The older users were less likely to understand technical language
- The older users were more likely to click on elements which weren't links
- Many of the older users expressed a strong aversion to downloading from the internet
- The older users where more likely to use the available search functionality
- The older participants required over double the average time to complete a task
- The older users displayed a tendency to read all of the text appearing on a page before being willing to decide on their next course of action
- Most of the older participants reported anything less than 12-point type as being too small to read comfortably.

Henrik Olsen - February 05, 2006 - via UsabilityNews

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See also: Research (92) 


 

4

Easy site diagramming

Stephen Turbek shows how to save time on site diagramming using either Excel and Visio or Word and Inspiration.

"Use these lazy techniques and spend your time on better and more interesting problems than lining up little boxes!"

Links:

  • The Lazy IA's Guide to Making Sitemaps

Henrik Olsen - February 01, 2006

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See also: Site and flow diagramming (4)  Information architecture (12)  Tools (50) 


 

5

How to build a design pattern library

Design patterns have become a popular method for teams to tame the consistent-design-management tiger. UIE have looked at how teams build and maintain design pattern libraries and what they punt into their design pattern description. The result is great inspiration for building your own design patterns.

Links:

  • The Elements of a Design Pattern

Henrik Olsen - January 24, 2006

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See also: Design patterns (4)  Research (92) 


 

6

Web users judge sites in the blink of an eye

A study has shown that users judge sites within the first twentieth of a second and that their decision has a lasting impact.

The lasting effect of first impressions is known to psychologists as the "halo effect". If you can snare people with an attractive design, they are more likely to rate the site more favourably. According to the researcher Gitte Lindgaard of Carleton University in Ottawa, this is because of "cognitive bias". People enjoy being right, so continuing to use a website that gave a good first impression helps to prove to them that they made a good initial decision.

The study is published in the journal Behaviour and Information Technology vol. 25.

Links:

  • The article Web users judge sites in the blink of an eye

Henrik Olsen - January 18, 2006

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See also: Research (92)  Credibility, Trust and Privacy (6)  Visual design (14) 


 

7

Introduction to eye-tracking

"The eye is the mirror of the soul, and the soul is the mirror of our thoughts." In his introduction to eye-tracking, Matteo Penzo explains how eyetracking works, what the outputs are, and how eye-tracking can introduce quantitative measurement to standard usability evaluation techniques.

Links:

  • Introduction to Eyetracking: Seeing Through Your Users' Eyes

Henrik Olsen - January 15, 2006

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See also: Eye-tracking (7)  Primers (9) 


 

8

Visio - the interaction designer's nail gun (2nd edition)

The Q1 2006 issue of GUUUI is a second edition of an article on using Visio for rapid prototyping for the web that was published at GUUUI back in Q3 2002. The new edition includes a new and improved version of the GUUUI Prototyping Tool for Visio 2003.

Links:

Henrik Olsen - January 15, 2006

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See also: GUUUI articles (8)  Prototyping and wireframing (30) 


 

9

Only experts use help

In usability tests Jensen Harris has observed that help in Microsoft Office is mostly used by experts and enthusiasts. While novices and intermediates click around and experiment, experts try to reason thing out and look them up in help.

Jensen suggests that reasons for the varied usage of help include:
- Only experts know the "magic" words to bring up what they're looking for
- Help doesn't help you become familiar with a piece of software - it's designed to troubleshoot, not to teach.
- The process of experimenting with the product is totally removed from opening and reading articles in the help window
- Experts use more of the powerful and involved features, and thus benefit from the help system more.

Links:

  • Help Is For Experts

Henrik Olsen - December 17, 2005

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See also: Help (2)  Research (92) 


 

10

Best bets - hand-crafted search results

Much can be done to improve the quality of search results. But according to James Robertson, no amount of tweaking search engines will ensure that the most relevant results always appear at the beginning of the list. This is where "best bets" come in.

Best bets are a hand-created list of key resources for common queries, presented prominently at the beginning of the search results. By analyzing search statistics, we can ensure that the most useful pages are listed right at the top of popular searches.

Links:

  • Search engine 'best bets'

Henrik Olsen - December 06, 2005

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See also: Tips and guidelines (64)  Search (23) 


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