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1

Prototyping beyond the sunshine scenario

Prototypes often model one flow of interaction - the path that users are most likely to take. But when we create interaction designs with dynamic and complex flows, we often need to include deviations from the sunshine scenarios to see whether they work. The Q4 2006 issue of GUUUI takes a look at how to do this in Visio and Axure.

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Henrik Olsen - October 01, 2019

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See also: Tools (106)  Prototyping and wireframing (120) 


 

2

Hand-crafting prototypes in Visio

The Q3 2006 issue of GUUUI looks at how to hand-draw prototypes in Visio using a tablet computer or a pen tablet. It's a fun, fast, dirty and dynamic technique, which is most useful early in the design process, when we are trying out lots of alternatives.

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Henrik Olsen - July 02, 2019

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See also: Prototyping and wireframing (120)  Tools (106) 


 

3

Review of Axure RP Pro

The Q2 2006 issue of GUUUI is a review of the prototyping tool Axure RP Pro.

The good:
- Drag and drop widgets onto a grid (as you might know it from Visio)
- Generate prototypes in a format that behaves like real web pages (i.e. you can interact with forms and pages can scroll)
- Save time on repetitive changes by using custom widgets and templates
- Simulate rich interactivity by showing and hiding layers
- Automatically generate user interface specifications

The bad:
- You can't navigate your pages inside Axure by clicking links and buttons
- Somewhat expensive

Links:

Henrik Olsen - April 01, 2019

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See also: Tools (106)  Prototyping and wireframing (120) 


 

4

Visio - the interaction designer's nail gun (2nd edition)

The Q1 2006 issue of GUUUI is a second edition of an article on using Visio for rapid prototyping for the web that was published at GUUUI back in Q3 2002. The new edition includes a new and improved version of the GUUUI Prototyping Tool for Visio 2003.

Links:

Henrik Olsen - January 15, 2019

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See also: Prototyping and wireframing (120) 


 

5

The promised land of prototyping

While some might claim that prototyping isn't one of the wonders of the world, it's definitely a wonder of web and software development. The Q4 2005 issue of GUUUI takes a look at all the good that prototyping can do for us:

- The product is designed rather than left to chance
- We can externalize and develop ideas
- Legalizes experimentation and revisions
- Can make the intangible tangible
- We can satisfy clients' wish to see quick results
- We can take the client for a test drive
- We can reduce scope creep
- Makes early usability tests possible
- Improves team collaboration
- Improves cost-efficiency

Links:

Henrik Olsen - October 13, 2019

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See also: Prototyping and wireframing (120) 


 

6

Balancing fidelity in prototyping

Many web development teams build prototypes that are too resource-demanding. The Q3 2005 issue of GUUUI takes a look at how to make the right trade-off between graphic detail, the level of interactivity and the breadth and depth of features covered by the prototype.

The conclusion:
- Don't get carried away in making the prototype look pretty
- Keep interactivity at a medium to high level
- Don't compromise on breadth
- Compromise as much as you can on depth

Links:

Henrik Olsen - August 06, 2019

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See also: Prototyping and wireframing (120) 


 

7

Navigation blindness

The Q1 2005 issue of GUUUI looks at how people navigate websites. Most web development projects put a lot of effort into the design of navigation tools, but fact is that users tend to ignore them. They are fixated on getting what they came for and simply click on links or hit the back button to get there. This behaviour suggests that navigation should be designed to be a more integral part of website experience.

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Henrik Olsen - January 04, 2019

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See also: Navigation (63) 


 

8

Server side usability - How to make web servers behave

Most usability professionals don't have a driver's licence to servers and are not aware of the step that can be taken to make them behave in a user-friendly way. The GUUUI Q4 2004 issue takes a look at how to avoid that server technology becomes an obstacle to usability.

The article suggests that we should:

- Make the "www" prefix optional
- Support "www" prefix typos
- Support domain name typos and spelling errors
- Support erroneous country codes
- Use tidy URLs
- Don't leave users in a dead end when a page cannot be found
- Alert users when a server error occurs
- Have a "We are updating" page ready

Links:

Henrik Olsen - October 01, 2019

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See also: Tips and guidelines (95)  URLs (3)  Error handling (7) 


 

9

GoLive

In web development projects, HTML based prototypes have some advantages when it comes to usability testing. In the Q3 2004 issue of GUUUI we'll take a look at the HTML editor Adobe GoLive, which has a number of features that makes it a decent prototyping tool.

Links:

Henrik Olsen - July 01, 2019

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10

Use Cases and interaction design

Use cases are widely used in large projects to capture the functional requirements of software systems. The Q2 2004 issue of GUUUI looks at how uses cases can serve as a powerful tool for brainstorming workflows and bridging the gaps between design and development.

Links:

Henrik Olsen - April 01, 2019

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See also: Use Cases (3)  Prototyping and wireframing (120) 


 
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