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1

Adding fun to the user experience

In this article, Jared Spool looks at how four businesses made their products more fun and engaging by adding elements of play to the user experience.

Links:

  • Designing with the Elements of Play Open link in new window

Henrik Olsen - April 19, 2010

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See also: Persuasive design (21)  Emotional design (10) 


 

2

How removing a button can make you $300,000,000 a year

In this article, Jared Spool tells a story of how his company helped an e-commerce site increase purchases by 45%.

The site lost lots of purchases because the required customer registration frustrated people. Usability tests showed that they resented having to register and repeat customers couldn't remember their account login.

The designers fixed the problem simply. They took away the Register button and made customer registration optional. With an increased sale of $300,000,000 the first year, the client was happy.

Links:

  • The $300 Million Button Open link in new window

Henrik Olsen - January 15, 2009

Permanent link Comments (0)

See also: E-commerce (27)  Shopping Carts (9)  Forms (30)  Cost-justification and ROI (27)  Usability testing (68) 


 

3

Collection of wireframe examples

Jakub Linowski has set up a blog for sharing examples of how interaction designers document rich interactions, user flows, and web 2.0 wireframes. The site is open for contributions.

Links:

  • Wireframes Magazine Open link in new window

Henrik Olsen - January 14, 2009

Permanent link Comments (0)

See also: Prototyping and wireframing (119) 


 

4

Four lo-fi prototype videos

If you browse around YouTube, you can find a good deal of videos showing how people have used lo-fi prototypes in different projects. Here are four interesting ones that I've found.

Links:

  • Testing a paper prototype Open link in new window
  • Testing a beverage drive-thru Open link in new window
  • Testing a lo-fi mobile phone prototype Open link in new window
  • Google Maps implementation proposal Open link in new window

Henrik Olsen - December 10, 2008

Permanent link Comments (0)

See also: Audio and video (48)  Prototyping and wireframing (119) 


 

5

Prototyping a level sensing drinking glass for Microsoft Surface

In this video, Johnny Chung Lee, the guy behind the do-it-yourself interactive Wii based whiteboard, shows how he prototyped a drinking glass that, when placed on the Microsoft Surface table, can alert a waiter to offer a refill.

Links:

  • Video of Johnny Chung Lee's level sensing drinking glass Open link in new window
  • Article about Johnny Chung Lee Open link in new window

Henrik Olsen - November 23, 2008

Permanent link Comments (0)

See also: Prototyping and wireframing (119) 


 

6

Fireworks - from interaction design to visual design

In this article from Adobe Developer Connection, Nick Myers gives a walkthrough of how he and his colleagues at Cooper used Adobe Firework to evolve a design from a bare bones interaction design to a visually refined one.

According to Nick Myers, working in Fireworks throughout the design process has many benefits:

- You use one tool for both interaction design and visual design

- It encourages teams to be more collaborative as work is passed back and forth between the different people involved

- You can work much faster as you don't have to recreate things or check work against each other's files

- It reduces mistakes as you don't manage multiple versions of files

Links:

  • Designing interactive products with Fireworks Open link in new window

Henrik Olsen - July 14, 2008

Permanent link Comments (2)

See also: Tools (106)  Prototyping and wireframing (119) 


 

7

How the new Office 2007 interface came about

MIX08 has published a talk by Jensen Harris giving a rare behind-the-scenes glimpse into the new interface design of Office 2007. He talks about how Microsoft said farewell to menus and toolbars and hello to the Ribbon.

In his presentations, Jensen shows some of the many concepts prototypes that came before the final design and explains how usability tests of these prototypes led to the Ribbon concept.

Links:

  • The Story of the Ribbon Open link in new window

Henrik Olsen - March 11, 2008

Permanent link Comments (3)

See also: Prototyping and wireframing (119)  Usability testing (68)  Audio and video (48)  Talks and presentations (18) 


 

8

Fascinating new way of entering text

Dasher is a really fascinating interface that allows you to write by browsing through letters using a finger, mouse or some other pointing devise.

Links:

  • Demonstration of Dasher Open link in new window
  • Try Dasher yourself Open link in new window

Henrik Olsen - December 27, 2007

Permanent link Comments (4)

See also: Accessibility (13) 


 

9

Example of a paper prototype envisionment

Here's a great example of an envisionment made by cutting together a video of a guy interacting with a paper/cardboard PDA prototype. The application featured is for meeting new people at the university.

Links:

  • YouTube video of paper prototype Open link in new window

Henrik Olsen - November 18, 2007 - via IxDA discussions

Permanent link Comments (0)

See also: Audio and video (48)  Prototyping and wireframing (119) 


 

10

Apple announces the iPhone

At last! Apple has announced their iPhone - a sleek and ultra thin combination of a mobile phone, an iPod and a pocket computer. The phone is operated with one button and a 3.5-inch high resolution touch screen.

Links:

  • Live from Macworld 2007: Steve Jobs keynote Open link in new window

Henrik Olsen - January 09, 2007

Permanent link Comments (1)


 
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