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11

56 Rules to Design By

Bob Bailey's December newsletter should be required reading by all. It consists of 56 design guidelines, all backed by quality research, with references!

Links:

  • Dec'02 UI Design Update Newsletter Open link in new window

Ron Zeno - January 07, 2003

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See also: Tips and guidelines (95) 


 

12

Palm OS

This online book describes how to design applications for Palm Powered(TM) handhelds so that they conform to Palm, Inc's user interface guidelines. Read and use it if you are an interaction designer, application designer, or a developer and you are considering creating applications that run on Palm OS

Links:

  • Table of Contents Open link in new window

Pieter-Jan Pruuost - December 06, 2002

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See also: Online books (5)  Tips and guidelines (95) 


 

13

14 Principles of Polite Apps

Human react to computers in the same way they react to other humans. If we want users to like our interactive designs, we should create them to behave like likeable persons. They should be polite and humble servants to us.

Alan Cooper has listed 14 principles to create accommodating designs. Some of his requirements for the polite system are:
- Be interested in me, recognize me, and know who I am and what I like
- Be deferential to me
- Keep me informed about what's going on but don't bother me with your personal problems
- Be self-confident - don't not pass responsibility off onto me
- Do not force choices on to me
- Don't be stubborn, be flexible
- Give instant gratification
- Be trustworthy and dependable

Cooper claims that polite designs are no harder to build than impolite ones. I don't agree with that. It takes effort to be polite and accommodating

Links:

Henrik Olsen - November 20, 2002 - via iaslash

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See also: Tips and guidelines (95) 


 

14

Should we abandon usability guidelines?

In the article "Evolution Trumps Usability Guidelines", Jared M. Spool calls web usability guidelines into question.

In his opinion we can't assume that following guidelines will result in more usable sites if they haven't been tested properly in various contexts. Following such guidelines can even harm the usability of a site:

"This means that following untested guidelines is like drinking water from an unidentified source. It might quench your thirst, but it could also make you very ill."

The problem with guidelines is an old one in interface design and has been discussed intensively in the literature. Some of the most important conclusions here is, that usability guidelines has proven very useful, but they should be used with caution:

- Never use a guideline without considering its relevance in the context it will be applied to
- Never base your design choices solely on guidelines - use other methods to verify its usefulness
- Study how users interact with you designs

Links:

  • The article Evolution Trumps Usability Guidelines Open link in new window
  • Lyle Kantrovich's comment to the article Open link in new window

Henrik Olsen - October 01, 2002

Permanent link Comments (1)

See also: Tips and guidelines (95) 


 

15

Apple and Microsoft's Official User Interface Guidelines

The official interface guidelines from Microsoft and Apple are not only useful when designing software applications. They both describe general and proven concepts of interface design that every Interaction Designer can benefit from. And they become more and more useful for Web Interaction Designers as Web user interfaces become more and more complex.

Both Apple and Microsoft's guidelines are available online.

Links:

  • Macintosh Human Interface Guidelines Open link in new window
  • Microsoft's Official Guidelines for User Interface Design Open link in new window

Henrik Olsen - February 22, 2002

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See also: Tips and guidelines (95) 


 
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