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11

The paradox of having too many choices

In this one hour video, Barry Schwartz talks about his research on the impact of having too many options to choose from.

Having options makes us happy. But at a certain point, the number of choices exceeds our saturation point and we end up making no choice or making decisions based on very simplified criteria.

His talk is on consumer behaviour, but his points are highly relevant to interface design and how too many options affect usability.

Links:

  • Video with Barry Schwartz's talk on The paradox of choice Open link in new window
  • Luke Wroblewski's summary of the talk Open link in new window

Henrik Olsen - November 28, 2006 - via justaddwater.dk

Permanent link Comments (0)

See also: Audio and video (48) 


 

12

Jared Spool on why good content must suck

Hear Jared Spool talk about how to design websites that suck people towards the content they want.

Everyone with the slightest interest in website design should listen to this. Jared is the most knowledgeable usability guy of modern time and in his talk he manages to cover most of his pet topics:

- How people need scent (links containing the words they have in mind) to get to what they are looking for
- How the best links are 7-12 words
- How people don't mind clicking through lots of pages if they just get what they want in the end
- How people love to scroll long pages
- How people love link-rich pages
- How people turn to search engines only when navigation fails

Download the two MP3 files and the presentation slides.

Links:

Henrik Olsen - September 27, 2006

Permanent link Comments (6)

See also: Audio and video (48)  Home pages (9)  Links (19)  Navigation (63) 


 

13

How to transform field studies into features and functionality

Stephen Cox from the Australian consultancy Intuity has published a presentation with an overview of how to conduct field studies. The presentation features a case story about how a study of sports fans was transformed into improvements of the FOX Sports website.

Links:

Henrik Olsen - September 06, 2006 - via putting people first

Permanent link Comments (0)

See also: Cases and Examples (28)  User research (23) 


 

14

Seth Godin on broken designs

Here's an entertaining video featuring Seth Godin talking about all the bad designs that surround us and why bad designs exist. The talk is from the Gel 2006 conference.

Links:

  • Seth Godin on broken designs Open link in new window

Henrik Olsen - August 13, 2006 - via goodexperinece.com

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See also: Audio and video (48)  Fun music and videos (13)  Bad designs (20) 


 

15

Video about user experience design at Google

Here's a 30 minute video presentation starring Jen Fitzpatrick, manager of the Google user experience team. She shares examples of how Google have improve the design of their products through user studies, log analysis, and feedback from customer support.

Links:

  • The video The Science and Art of User Experience at Google. Open link in new window

Henrik Olsen - July 11, 2006 - via Putting People First

Permanent link Comments (0)

See also: Audio and video (48)  Cases and Examples (28) 


 

16

Video lecture about design thinking by Tim Brown from IDEO

Here's a one hour video starring Tim Brown from the design firm IDEO. He talks about how to fuel innovation by studying people and evolve and validate ideas through rapid prototyping and storytelling.

Links:

  • The video lecture Innovation Through Design Thinking Open link in new window

Henrik Olsen - June 08, 2006 - via LukeW

Permanent link Comments (0)

See also: Audio and video (48)  User research (23)  Prototyping and wireframing (119) 


 

17

Scent, Search, and the Pursuit of User Happiness

Jared M. Spool has made his presentation Scent, Search, and the Pursuit of User Happiness available online. Download a MP3 and a PDF, listen to the presentation in its entirety and see all the examples using the presentation handout.

Spool shares practical design strategies from effective web sites and shows:
- How the best teams allocate their resources by focusing on the most important content on the site and how this affects every page
- Proven design techniques, such as persona-based design, to help teams understand what users need from the site
- Why the most effective sites never relaunch, yet manage to always have fresh designs
- How we can utilize the scent of information and how people search for their content to give your site a huge advantage

Links:

  • The presentation Scent, Search, and the Pursuit of User Happiness Open link in new window

Henrik Olsen - December 09, 2005

Permanent link Comments (0)

See also: Audio and video (48)  Navigation (63)  Personas (19) 


 

18

The core principles of visual communication

According to Luke Wroblewski, visual communication is a key component of interface design and unfortunately often under-represented in interaction design methodologies.

A well thought-out visual organization "can greatly enhance usability by grouping information into meaningful page elements and sequences. Such a system relies on an understanding of how people use visual relationships to distinguish objects and what those relationships reveal to viewers..."

In a presentation, Luke Wroblewski introduces the core principles of visual communication and how they can be put to use in the design of web applications.

Links:

  • Visual Communication & Web Application Design Open link in new window

Henrik Olsen - May 01, 2005 - via InfoDesign

Permanent link Comments (1)

See also: Visual design (19) 


 
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Browse GUUUI postings

Methods and the design process

Prototyping and wireframing (119)  Usability testing (68)  Cost-justification and ROI (27)  User research (23)  Personas (19)  The design process (24)  Eye-tracking (14)  Card sorting (13)  Web traffic analysis (12)  Expert reviews (11)  Implementing user-centred design (9)  Site and flow diagramming (6)  Envisionments (4)  Use Cases (3) 

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Navigation (63)  Web page design (40)  Search (27)  Text (24)  Forms (30)  Links (19)  Guidelines and Standards (15)  Site design (14)  Ads (9)  Design patterns (8)  Sections (8)  Shopping Carts (9)  Error handling (7)  Home pages (9)  Help (3)  E-mails (3)  Sitemaps (2)  Personalization (1)  Print-friendly (1)  Landing pages (5) 

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E-commerce (27)  Persuasive design (21)  Visual design (19)  Information architecture (15)  Accessibility (13)  Search engines (7)  Credibility, Trust and Privacy (6)  Emotional design (10)  Simplicity vs. capability (7)  Web applications (6)  Intranets (3) 

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