Being a strong advocate for prototyping, I'm a bit embarrassed that I haven't read Carolyn Snyder's book on paper prototyping until now. And I regret it. Her book has a lot to offer. If you are more into computer-based prototyping, you can still learn a lot from the renowned practitioner.
Carolyn assumes that if you want to build a prototype, it's because you want to test it with users. This has a strong influence on her workflow: Find test participants, create tasks, design the paper prototype, test it, refine it and test it again until you are confident that the design will work.
Something that fascinates me is that the book offers a ready-made step-by-step process for development teams to follow. Just add paper. The workflow seems to be a perfect companion for agile developments methods such as SCRUM.
On the negative side: Clients are almost absent in her book. And that's a pity, because prototypes are great for communicating with clients.
- Companion web-site
- The book at Amazon.com
- The book at Amazon.co.uk
- May 14, 2006
See also: Usability testing (68) Prototyping and wireframing (119)