In January 2007, a new book on prototyping was published. It's a practical step-by-step book on how to create rapid paper and computer generated prototypes.
The book covers issues such as choosing prototyping method, deciding on fidelity, diagramming flows, evaluating prototypes, and how to create prototypes using different approaches and tools. It also has a short chapter on interface design guidelines.
The book is impressive 624 pages. The authors have reached this high volume by operating with a somewhat broad definition of what a prototype is (for example card sorting is called prototyping) and by explaining prototyping as an process composed of a myriad of phases and steps.
The exhaustive step-by-step approach might be educational for those new to prototyping. To me, it makes prototyping appear as an overwhelming and rigid undertaking rather than a creative and playful one.
Links:
- The book at amazon.com

- The book at amazon.co.uk

- Companion website with sample chapters

Henrik Olsen
- February 21, 2007
See also: Books (47) Prototyping and wireframing (119)