To the front pageThe Interaction Designer's Coffee Break - Weekly postings and quarterly articles about interaction design  
  To the front pageSign inTo the frontpageSearch in GUUUI postingsAbout GUUUI  
   
 

BROWSE GUUUI POSTINGS

 

21

Testing how well a site communicates its value

In this episode of the UIE Usability Tools podcast, Jared Spool is interviewed about UIE's Inherent Value Tests. It's a test designed to reveal why new users struggle to see the purpose and value of some product or service when a large body of loyal users is complete devotees.

The test is a modified usability test broken into two pieces. First, loyal customers are asked to give you a tour of the site and tell you what they find valuable. Second, new users are given tasks to see if they come up with the same values. By comparing the two tests, we can see what it is that the new users don't get and why.

Links:

  • Usability Tools Podcast: Inherent Value Tests Open link in new window

Henrik Olsen - September 19, 2007

Permanent link Comments (0)

See also: Usability testing (68)  Interviews (30) 


 

22

The 5-Second Test

In the fourth episode of the UIE Usability Tools, Jared Spool and Christine Perfetti talks about their 5-Second Test Method. By showing users a single content page for 5 seconds, you can tests whether a page clearly communicates its purpose.

In the podcast they discuss:
- Why 5-Second Tests should be used primarily to test a site's content pages
- Why 5-Second Tests aren't effective on most home pages
- How to conduct the test with users
- What some of the common mistakes design teams make when conducting a 5-Second Test
- How to recruit users
- How to combine 5-Second Test with other types of tasks

Links:

  • Usability Tools Podcast: 5-Second Usability Tests Open link in new window

Henrik Olsen - September 10, 2007

Permanent link Comments (0)

See also: Usability testing (68)  Interviews (30) 


 

23

Jared Spool on how to structure sites with lots of content

In this episode of the UIE Usability Tools podcast, Jared is interviewed about how to use department and store pages to subcategorize sites with lots of content.

Jared talks about:
- How department and store pages help narrow down the content choices for users
- How Department pages help users make confident choices between galleries
- What sites successfully take advantage of department pages
- What common mistakes designers make when implementing department and store pages

Links:

  • Usability Tools Podcast: Department and Store Pages Open link in new window

Henrik Olsen - August 30, 2007

Permanent link Comments (0)

See also: Sections (8)  Site design (14)  Navigation (63)  Interviews (30) 


 

24

Jared Spool on gallery pages

In this second episode of UIE Usability Tools Podcast, Jared Spool is interviewed about UIE's research on gallery pages, that is, pages with lists of links to content.

In the podcast, Jared talks about:
- How galleries help users make confident choices
- What behaviour users exhibit when gallery pages fail them
- How to order links so users can successfully find their content
- Why alphabetized links are often viewed as randomly ordered links
- How to utilize trigger words, the specific words that have meaning to users
-Why longer gallery pages may help users

Links:

  • Usability Tools Podcast: Gallery Pages Open link in new window

Henrik Olsen - August 30, 2007

Permanent link Comments (0)

See also: Sections (8)  Site design (14)  Navigation (63)  Interviews (30) 


 

25

Jared Spool on how to design home pages

In the first episode of the weekly UIE Usability Tools Podcast, Christine Perfetti interviews Jared Spool about his thinking on home page design.

In the podcast, they discuss:
- Why a site's home page is actually the least important page on your site
- How the most successful designs focus on understanding users' main goals and tasks
- How "link-rich" home pages can help your users find their content
- How the most successful home page designs focus on driving users to the most important content pages
- Why users spend little time on the best home pages

Links:

  • Usability Tools Podcast: Home Page Design Open link in new window

Henrik Olsen - August 06, 2007

Permanent link Comments (0)

See also: Home pages (9)  Interviews (30) 


 

26

Entertaining Jared Spool interview

Jared Spool is in his element in this highly entertaining and informative interview (in audio) where he answers questions from the audience at the 54th Technical Communication Summit.

Topics included:
- How do you break into the usability field?
- How has the field of usability evolved?
- How do you handle difficult clients?
- How do you handle powerful Dilbert-like engineers?
- What role should user testing play in design?
- Why do programmer watching usability test get flat foreheads?
- What is the best thing about users? Answer: "...eventually they die".

Links:

  • Podcast: Jared Spool Interviewed by Carolyn Snyder at STC 2007 Open link in new window

Henrik Olsen - June 10, 2007

Permanent link Comments (3)

See also: Interviews (30) 


 

27

Jared Spool on how bad usability and aggressive advertising can hurt brands

Google has published a 45 minute video with Jared Spool talking about online branding:

"What's the most effective way to strengthen a brand on the internet? Recent research shows that it isn't using traditional branding techniques. In fact, those tried-and-true methods can actually hurt your brand, if implemented poorly.

In this presentation, Jared Spool will discuss how User Interface Engineering's recent usability research has uncovered some fascinating truths about how people perceive brands on the internet."

Links:

  • Strike Up The Brand: How to Design for Branding (Google video) Open link in new window

Henrik Olsen - May 31, 2007 - via Usability In the News

Permanent link Comments (2)

See also: Ads (9)  Talks and presentations (18) 


 

28

Bill Buxton on sketching and prototyping user interfaces

In this 1.5 hour video, Bill Buxton talks about sketching and prototyping user interfaces.

To Bill Buxton, sketching is fundamental to ideation while prototyping is an evaluation technique. In ideation, the goal is to come up with many different ideas. In evaluation, you narrow down choices of ideas. Sketching is a way of "getting the right design" while prototyping is "getting the design right."

Links:

  • Bill Buxton's talk on sketching and prototyping Open link in new window
  • Jared Spool's summary of the talk Open link in new window

Henrik Olsen - April 03, 2007 - via UIE Brain Sparks

Permanent link Comments (0)

See also: Prototyping and wireframing (119)  Talks and presentations (18) 


 

29

Interview series about usability

Microsoft has published a series of videos with interviews of people such as Jakob Nielsen, Steve Krug, Lou Rosenfelt, and George Olson talking about usability and development.

Links:

  • Microsoft's Great Minds in Development Video Series Open link in new window

Henrik Olsen - February 04, 2007 - via Usability in the News

Permanent link Comments (0)

See also: Interviews (30) 


 

30

Luke Wroblewski on the shifting role of design

Luke Wroblewski has published a video featuring himself talking about the shifting role of design as mere styling to design as innovative problem solving.

His presentation provides an overview of why design and creativity has become a decisive source of competitive advantage.

Links:

  • Video: The Shifting Role of Design Open link in new window

Henrik Olsen - February 01, 2007

Permanent link Comments (0)

See also: Talks and presentations (18) 


 

Browse GUUUI postings

Methods and the design process

Prototyping and wireframing (119)  Usability testing (68)  Cost-justification and ROI (27)  User research (23)  Personas (19)  The design process (24)  Eye-tracking (14)  Card sorting (13)  Web traffic analysis (12)  Expert reviews (11)  Implementing user-centred design (9)  Site and flow diagramming (6)  Envisionments (4)  Use Cases (3) 

Design elements

Navigation (63)  Web page design (40)  Search (27)  Text (24)  Forms (30)  Links (19)  Guidelines and Standards (15)  Site design (14)  Ads (9)  Design patterns (8)  Sections (8)  Shopping Carts (9)  Error handling (7)  Home pages (9)  Help (3)  E-mails (3)  Sitemaps (2)  Personalization (1)  Print-friendly (1)  Landing pages (5) 

General aspects

E-commerce (27)  Persuasive design (21)  Visual design (19)  Information architecture (15)  Accessibility (13)  Search engines (7)  Credibility, Trust and Privacy (6)  Emotional design (10)  Simplicity vs. capability (7)  Web applications (6)  Intranets (3) 

Technology

Flash (6)  Download time (5)  Javascript (3)  URLs (3)  Browsers (3)  Web standards (2) 

Humour

Bad designs (20)  Cartoons (14)  Fun music and videos (13)  Funny tools and games (12)  Misc humor (8)  Fun with Jakob Nielsen (9)  Designs with humor (3)  Fun posters (5)  Funny 404 pages (2) 

Resource types

Research (129)  Tips and guidelines (95)  Tools (106)  Books (47)  Audio and video (48)  Interviews (30)  Cases and Examples (28)  Talks and presentations (18)  GUUUI articles (11)  Primers (14)  Online books (5)  Posters (5)  Glossaries (3)  People and organisations (3) 

Information sources

Blogs (12)  Websites (11)  Discussion lists (4)  News (3)  Newsletters (3)  Online magazines (3)  Wikis (1) 

 
     
  To the front pageSign inTo the frontpageSearch in GUUUI postingsAbout GUUUI