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221

Magnetic interface design toolkit

Building prototypes with this tool might not be ideal, but it could be useful for workshops and brainstorms - if it's big enough. Anyway, here you can buy your very own Magnetic Interface Design Toolkit

Links:

  • The Magnetic Interface Design Toolkit Open link in new window

Henrik Olsen - May 21, 2003 - via EASE

Permanent link Comments (1)

See also: Prototyping and wireframing (119)  Funny tools and games (12)  Tools (106) 


 

222

Convincing clients to pay for usability

Jakob Nielsen on how to convince clients to pay for usability:

"Consider software programming as an analogy: If you hired developers to code a piece of custom software and they claimed that there was no reason to debug the code, you would think they were crazy."

"Modern user interfaces are just as complex as software in terms of the number of different variables we combine. More importantly, 20 years of usability engineering experience have shown that it's impossible to design the perfect user interface on the first try."

"One answer to the question of how to get clients to pay for usability is to include it in the overall price rather than charge extra."

"Ultimately, the real answer to getting clients to pay for user testing and other user-centered design methods is to point out usability's astounding return on investment."

Links:

  • The article Convincing Clients to Pay for Usability Open link in new window

Henrik Olsen - May 19, 2003 - via Jakob Nielsen's Alertbox

Permanent link Comments (0)

See also: Cost-justification and ROI (27) 


 

223

New Version of DENIM Available

Berkeley's Group for User Interface Research have released version 1.1 of DENIM, a visual prototyping system for early stage website design.

The two changes of note are that the input system (SILK) is much more responsive and you can now print the prototypes.

DENIM is designed for sketching of prototypes - a graphics tablet is highly recommended.

Links:

Tim Lucas - April 30, 2003

Permanent link Comments (0)

See also: Tools (106)  Prototyping and wireframing (119) 


 

224

User research techniques in comic book form

Dan Willis has created a condensed overview of some of the core techniques used in information architecture. The descriptions are in a comic book form and serve as entertaining reminders of some of our development options. Willis one-pagers cover sitepath diagramming, topic mapping, free listing, card sorting, and personas.

Links:

  • IA Classics: Tools of the Trade in Comic Book Form Open link in new window

Henrik Olsen - April 28, 2003 - via Usability Views

Permanent link Comments (0)

See also: Site and flow diagramming (6)  Posters (5)  Card sorting (13)  Personas (19)  The design process (24)  Usability testing (68) 


 

225

Card sorting and cluster analysis for web site organisation

In an article from 1999, Shirley Martin describes a method for user card-sorting to involve users in the organizational design of web sites, and how to use cluster analysis to make sense of multiple participants

Links:

  • The article Cluster Analysis for Web Site Organization Open link in new window

Henrik Olsen - April 21, 2003

Permanent link Comments (0)

See also: Card sorting (13) 


 

226

A test of screen recording systems

Karl Fast has made a thorough test of three screen recording systems to decide which is most suitable in usability testing settings.

His conclusions:
"ScreenCam had the best performance of any program tested, but the lack of support for Windows 2000 and XP makes it hard to recommend."

"Camtasia offers the best blend of performance, features, and ease of use among the programs tested." "The only drawback is price, but at $150 it's still within the range of almost every budget. Highly recommended."

"My first impression of HyperCam was that for $30 I was getting what I paid for. But once I fiddled with it and found the "secret" of using Camtasia's TSCC codec, I was entirely satisfied. Unless you need the extra features of Camtasia, HyperCam will probably do the job..."

Links:

  • The article Recording Screen Activity During Usability Testing Open link in new window
  • Lotus ScreenCam Open link in new window
  • TechSmith Camtasia Open link in new window
  • Hyperponics HyperCam Open link in new window

Henrik Olsen - April 06, 2003

Permanent link Comments (0)

See also: Tools (106)  Usability testing (68) 


 

227

Usability Myths Need Reality Checks

Will Schroeder looks at some common Usability myths that have cemented themselves into our profession's foundation and started questioning how they got there.

Links:

  • UIE - Usability Myths Need Reality Checks Open link in new window

Tim Lucas - March 23, 2003

Permanent link Comments (5)

See also: Research (129)  Web page design (40)  Navigation (63)  Usability testing (68) 


 

228

How experts evaluate web sites' credibility

In parallel with Stanford Persuasive Technology Lab's study of how average people evaluate web sites' credibility, Sliced Bread Design and Comsumer WebWatch conducted a study of how industry experts rate credibility of the very same sites. The results showed that experts were far less concerned about visual appeal and more about the quality of a site's information.

The comparative studies suggest that while people without deep knowledge and personal interest in a site will judge it by its visual design, people involved in a site's professional domain are more concerned about the quality and accuracy of the content.

Links:

Henrik Olsen - March 19, 2003

Permanent link Comments (0)

See also: Research (129)  Credibility, Trust and Privacy (6)  Expert reviews (11) 


 

229

Approaches to User Experience Design

George (interactionbydesign) Olsen has expanded on jjg's Elements of model.

The main addition is an immersion-orientated strand that runs through the middle which highlights creativity, choreography, mise-en-scene (arranging the scene) and the visual-sensory design.

This is accompanied by an Article on Boxes and Arrows.

Links:

  • User Approaches Model Open link in new window
  • Expanding the Approaches to User Experience Open link in new window

ben hyde - March 11, 2003 - via InfoDesign (to surf the community)

Permanent link Comments (0)

See also: The design process (24)  Posters (5) 


 

230

balancing inputs

George Olsen (in a recent B&A; article) argues that the user is only one of the sources of information that should be considered when designing systems.

There needs to be a balance between considering the UX and design driven by ideas - possibly that the user doesn't even realise they need/want.

So the focus is again on persuasion rather than coercion. With the goal to achieve relevance and desirability.

Links:

  • The New R&D;: Relevant & Desirable Open link in new window
  • Interaction by Design (george's thoughts page) Open link in new window
  • Boxes and Arrows Open link in new window

ben hyde - March 03, 2003

Permanent link Comments (0)

See also: User research (23) 


 

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