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Prototyping for Tiny Fingers by Marc Rettig (1994)

This fairly short article about paper prototyping covers how to do them but is more concerned with why they work. The interesting aspect of this technique (fmm) is the notion of 'playing' the computer; I have experienced students creating fairly complex interactions that they could simulate 'by hand'. The article also highlights some of the problems with hi-fi prototyping - the time it takes, the fact the users tend to focus on the gloss and the understandable resistance on the part of developers to change them. This kind of technique is akin to the performance design method (interactionary) which also seems like a brilliant technique to use with students (so there is no hiding from the comments of your peers or tutors). It is a shame though that the scan is of such poor quality!

Links:

  • Prototyping for Tiny Fingers - original article (pdf) Open link in new window
  • Overview of Paper Prototyping Technique (from the European Usability Support Centres)) Open link in new window
  • INTERACTIONARY - Sports for design training and team building Open link in new window
  • INTERACTIONARY - Sports for design training and team building Open link in new window

ben hyde - July 18, 2002

See also: Prototyping and wireframing (119) 

 

COMMENTS

the second link is no longer available - which is a shame as it was a much better method of presenting this paper :(

ben hyde | February 21, 2003

 

oh yeah - the first link should be doi.acm.org/10.1145/175276.175288 - can you fix these Henrik?

ben hyde | February 21, 2003

 

The broken link has been deleted and the first link changed to doi.acm.org/10.1145/175276.175288

Henrik Olsen | March 02, 2003

 

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