To the front pageThe Interaction Designer's Coffee Break - Weekly postings and quarterly articles about interaction design  
  To the front pageSign inTo the frontpageSearch in GUUUI postingsAbout GUUUI  
   
 

POSTING

Prototyping for Tiny Fingers by Marc Rettig (1994)

This fairly short article about paper prototyping covers how to do them but is more concerned with why they work. The interesting aspect of this technique (fmm) is the notion of 'playing' the computer; I have experienced students creating fairly complex interactions that they could simulate 'by hand'. The article also highlights some of the problems with hi-fi prototyping - the time it takes, the fact the users tend to focus on the gloss and the understandable resistance on the part of developers to change them. This kind of technique is akin to the performance design method (interactionary) which also seems like a brilliant technique to use with students (so there is no hiding from the comments of your peers or tutors). It is a shame though that the scan is of such poor quality!

Links:

  • Prototyping for Tiny Fingers - original article (pdf)
  • Overview of Paper Prototyping Technique (from the European Usability Support Centres))
  • INTERACTIONARY - Sports for design training and team building
  • INTERACTIONARY - Sports for design training and team building

ben hyde - July 18, 2002

See also: Wireframing and prototyping (29) 

 

COMMENTS TO THIS POSTING

the second link is no longer available - which is a shame as it was a much better method of presenting this paper :(

ben hyde | February 21, 2003

 

oh yeah - the first link should be doi.acm.org/10.1145/175276.175288 - can you fix these Henrik?

ben hyde | February 21, 2003

 

The broken link has been deleted and the first link changed to doi.acm.org/10.1145/175276.175288

Henrik Olsen | March 02, 2003


Browse GUUUI postings

Methods and the design process

Usability testing (28)  Wireframing and prototyping (29)  Cost-justification and ROI (18)  The design process (14)  Personas (13)  Requirement Analysis (12)  Card sorting (8)  Implementing user-centred design (7)  Expert reviews (6)  Web log analysis (7)  Eye-tracking (6)  Site and flow diagramming (3)  Use Cases (3) 

Design elements

Navigation (44)  Web page design (23)  Search (21)  Guidelines and Standards (10)  Links (10)  Text (13)  Forms (11)  Ads (6)  Site design (8)  Shopping Charts (5)  Error handling (5)  Sections (5)  Home pages (2)  Design patterns (2)  E-mails (1)  Personalization (1)  Sitemaps (1)  Print-freindly (1) 

General aspects

E-commerce (21)  Accessibility (10)  Information architecture (10)  Persuasive design (12)  Visual design (13)  Search engines (7)  Credibility, Trust and Privacy (5)  Web applications (2)  Intranets (1) 

Technology

Flash (6)  URLs (3)  Download time (2)  Javascript (3)  Web standards (2)  Browsers (2) 

Humor

Cartoons (8)  Funny tools and games (9)  Bad designs (7)  Fun with Jakob Nielsen (6)  Designs with humor (3)  Fun music and videos (3)  Fun posters (2)  Funny 404 pages (2)  Misc humor (2) 

Ressource types

Research (88)  Tips and guidelines (63)  Tools (49)  Books (32)  Cases and Examples (12)  Interviews (9)  Primers (8)  GUUUI articles (7)  Posters (5)  Online books (5)  Glossaries (2)  People and organisations (2) 

Information sources

Blogs (11)  Websites (9)  Discussion lists (4)  News (3)  Newsletters (3)  Online magazines (3)  Wikis (1) 

 

 
     
  To the front pageSign inTo the frontpageSearch in GUUUI postingsAbout GUUUI