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The book Paper Prototyping: The Fast and Easy Way to Design and Refine User Interfaces

Being a strong advocate for prototyping, I'm a bit embarrassed that I haven't read Carolyn Snyder's book on paper prototyping until now. And I regret it. Her book has a lot to offer. If you are more into computer-based prototyping, you can still learn a lot from the renowned practitioner.

Carolyn assumes that if you want to build a prototype, it's because you want to test it with users. This has a strong influence on her workflow: Find test participants, create tasks, design the paper prototype, test it, refine it and test it again until you are confident that the design will work.

Something that fascinates me is that the book offers a ready-made step-by-step process for development teams to follow. Just add paper. The workflow seems to be a perfect companion for agile developments methods such as SCRUM.

On the negative side: Clients are almost absent in her book. And that's a pity, because prototypes are great for communicating with clients.

Links:

  • Companion web-site Open link in new window
  • The book at Amazon.com Open link in new window
  • The book at Amazon.co.uk Open link in new window

Henrik Olsen - May 14, 2006

See also: Books (47)  Usability testing (68)  Prototyping and wireframing (119) 

 

COMMENTS

Because it is the only book that really deals with paper prototyping it has become quite popular. The problem I have with it however is that the content of the book focuses too much on paper prototyping for testing and not on paper prototyping for concept development. There is hardly any mention on what designers can do with paper and how it can help them develop their ideas as sketches have done so far.
From several source I understand that the next book by Bill Buxton will cover that more.

Ianus Keller | May 22, 2006

 

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