To the frontpage
New posting added after your last visit at GUUUIBooks
Review of The Elements of User Experience
User experience design has grown into a complex field, with many disparate phases and blurred demarcations. Jesse James Garret’s book, The Elements of User Experience, is an attempt to tidy up this messy business. In the book, Garret uncovers nature of the beast by splitting it into manageable pieces and putting it all together again.

Garret’s book draws the big picture of web user experience design, systematically covering all established professions and recognized methods involved in the process from strategy to visual design. While some regard this as the book’s major achievement, experienced professionals might see it as its weakness. Every stone is turned, but we are only given a glimpse of what’s underneath them. The book is evidence that the field has grown into such a complex creature that 189 pages can only but scratch the surface, if everything has to fit in.

Order the book at
Order the book at
Previous posting about the book with links to sample chapters

Henrik Olsen | November 26, 2002

Click here for a permanent link you can bookmark or refer toAdd a comment on this postingComments to this posting (1)

thanks for your site !

thanks for your site !
thanks for your site !
thanks for your site !
thanks for your site !

Pee Girl | June 21, 2003


Research and Statistics (40)
Research and statistics on user behaviour, trends, demographics, technological issues, etc.

Methods and the Design Process (37)
Design techniques and development workflow.

Resources and Tools (35)
Sites, journals, mailing lists, software, and other useful stuff.

Tips and Guidelines (30)
Recommendations and design guidelines.

Books (22)
Reviews and sample chapters of books of interest to the interactive design community.

Humor (22)
Fun stuff for the interactive design community.


Business and Strategy (17)
Strategy, marketing, merchandising, ROI and the like.

News, Weblogs, and Magazines (14)
News, weblogs, and magazines of interest to the interactive design community.

Cases and Examples (9)
Case studies and examples of good and bad design.

Interviews (9)
Interviews of interest to the interactive design community.

Technology (6)
Browsers, HTML, frames, Flash etc. and their impact on usability.

Communication and Visual Design (4)
Communication, Visual Design, Information Design, Graphic Design, branding and the like.

Organisations (1)
Organisations involved in the interactive design community