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Learning from Games: Seven Principles of Effective Design
A hy~lee™ rated article!

Abstract: Why do players of computer games seem to approach those applications without fear, eagerly exploring and learning as they go, whereas users of business applications will go out of their way to keep from using the tools? Why do business applications require volumes of documentation when the most complex games come with a brief tutorial and a strategy guide for exploration? Why can games teach pilots to fly multi-million-dollar jets better than books and classroom training? These questions have led us to ask another question: Why can't business applications be more like games? In this article, we attempt to lay the ground work for future research by defining seven design principles found in games that we believe contribute to the creation of more usable applications.

Contents:
INTRODUCTION: WHY STUDY GAMES?
ATTRACT MODE
CLEARLY STATED GOALS
BRIEF INSTRUCTIONS
TRANSPARENCY
PERFORMANCE COACHING
TRAINING WHEELS
CONSISTENT FEEDBACK
CONCLUSION
REFERENCES

Links:
The Article (requires free registration) - also avail. as pdf
The EServer Tech. Comm. Library: Articles > Information Design

ben HyDe(Sign) | Febuary 21, 2003

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