You are browsing the subject "Tips and Guidelines" in which 29 posting(s) was found
Sanjay J. Koyani and Robert W Bailey have surveyed the available literature on linking and searching. They have organized their findings into a series of observations and guidelines.
- Users have no predisposition to searching or linking, and designers need to accommodate both strategies.
- Users are generally more effective when using links than search
- Advanced search features don't help users
- Users are progressively less and less likely to succeed with additional searches, and designers should make every effort to ensure that users get relevant results on their first attempt
- Designers need to be aware of, and make provision for, the terms that users typically will use for searching
- Search should accommodate misspellings, inappropriate case, spaces and punctuation, misused plurals, and typing errors
|The article Linking vs. Searching: Guidelines for Use|
Henrik Olsen | May 17, 2003
Often URLs are hard to type, remember and preserve, because they are littered with punctuation and identifiers that are irrelevant to us. Thomas A. Powell and Joe Lima show us how to design well-formed and user-friendly URLs.
- Keep them short and sweet
- Use lower case
- Do not expose technology via directory names (e.g. /cgi-bin/)
- Avoid punctuation in file names (e.g. product_spec.html)
- Plan for host name typos (e.g. guui.com)
- Allow omission of the www prefix (e.g. guuui.com)
- Add guessable entry point URLs (e.g. www.guuui.com/about/)
- Remove or rewrite query strings (e.g. posting.asp?postingID=313 to posting313.asp)
Henrik Olsen | April 13, 2003
Dennis G. Jerz teaches us how to write blurbs:
"On the web, a blurb is a line or short paragraph (20-50 words) that evaluates (or at least summarizes) what the reader will find at the other end of a link. A good blurb should inform, not tease."
According to Jerz, good blurbs can:
- Help people navigate a site by describing content at the other end of a link
- Help people decide whether to invest time in clicking on associated links
- Be informative and don't just tease people
- Don't use hyperbole language
- Describe, summarize and/or give a sample of what’s to be found at the other side of the link
- By evaluating the content you help people determine the value of the information
|Blurbs: Writing Previews of Web Pages|
Henrik Olsen | April 01, 2003
Stanford Persuasive Technology Lab has compiled 10 guidelines for building the credibility of a web site.
1. Make it easy to verify the accuracy of the information on your site.
2. Show that there's a real organization behind your site
3. Highlight the expertise in your organization and in the content and services you provide
4. Show that honest and trustworthy people stand behind your site
5. Make it easy to contact you
6. Design your site so it looks professional
7. Make your site easy to use - and useful
8. Update your site's content often
9. Use restraint with any promotional content
10. Avoid errors of all types
On their site you’ll find more details and supporting research.
|The Stanford Guidelines for Web Credibility|
Henrik Olsen | March 02, 2003
In the article, Printing the Web, James Kalbach provides 10 guidelines on how to design print-friendly pages:
1. Remove navigation
2. Remove or change graphical ads
3. Use relative page widths
4. Use serif fonts
5. Add citation information
6. Remove dark backgrounds
7. Write out URLs
8. Display the print-friendly version before printing
9. Collate all information (e.g. parts of an article) into the final print version
10. Ensure that colour coding isn’t required to understand content
In the article you’ll also find advice on where to learn how use style sheets (CSS) and XSL to control printing formats.
|The article Printing the Web|
Henrik Olsen | Febuary 09, 2003
Jesse James Garrett looks at the readability of URLs and some techniques to improve human guess-ability.
|Jesse's IA resources|
ben HyDe(Sign) | January 27, 2003
Bob Bailey's December newsletter should be required reading by all. It consists of 56 design guidelines, all backed by quality research, with references!
|Dec'02 UI Design Update Newsletter |
Ron Zeno | January 07, 2003
Jakob Nielsen has compiled his usability status for year 2002:
"…several of the worst mistakes in Web design related to poor email integration. The number one mistake, however, was lack of pricing information, followed by overly literal search engines."
|The article Top Ten Web-Design Mistakes of 2002|
Henrik Olsen | December 28, 2002
This online book describes how to design applications for Palm Powered(TM) handhelds so that they conform to Palm, Inc's user interface guidelines. Read and use it if you are an interaction designer, application designer, or a developer and you are considering creating applications that run on Palm OS®.
It is well know that the Palm OS® UI Guidelines are established through extensive fieldwork, and therefor some of these insights may provide you solutions and concepts that resolve typical problems in designing web sites and webbased applications that run on PDA's in general.
|Table of Contents|
Pieter-Jan Pruuost | December 06, 2002
Research and Statistics (39)
Research and statistics on user behaviour, trends, demographics, technological issues, etc.
Methods and the Design Process (35)
Design techniques and development workflow.
Resources and Tools (35)
Sites, journals, mailing lists, software, and other useful stuff.
Tips and Guidelines (29)
Recommendations and design guidelines.
Reviews and sample chapters of books of interest to the interactive design community.
Fun stuff for the interactive design community.
Business and Strategy (17)
Strategy, marketing, merchandising, ROI and the like.
News, Weblogs, and Magazines (14)
News, weblogs, and magazines of interest to the interactive design community.
Cases and Examples (9)
Case studies and examples of good and bad design.
Interviews of interest to the interactive design community.
Browsers, HTML, frames, Flash etc. and their impact on usability.
Communication and Visual Design (4)
Communication, Visual Design, Information Design, Graphic Design, branding and the like.
Organisations involved in the interactive design community