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1

Visio - the interaction designer's nail gun (2nd edition)

The Q1 2006 issue of GUUUI is a second edition of an article on using Visio for rapid prototyping for the web that was published at GUUUI back in Q3 2002. The new edition includes a new and improved version of the GUUUI Prototyping Tool for Visio 2003.

Links:

Henrik Olsen - January 15, 2006

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See also: Prototyping and wireframing (30) 


 

2

The promised land of prototyping

While some might claim that prototyping isn't one of the wonders of the world, it's definitely a wonder of web and software development. The Q4 2005 issue of GUUUI takes a look at all the good that prototyping can do for us:

- The product is designed rather than left to chance
- We can externalize and develop ideas
- Legalizes experimentation and revisions
- Can make the intangible tangible
- We can satisfy clients' wish to see quick results
- We can take the client for a test drive
- We can reduce scope creep
- Makes early usability tests possible
- Improves team collaboration
- Improves cost-efficiency

Links:

Henrik Olsen - October 13, 2005

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See also: Prototyping and wireframing (30) 


 

3

Balancing fidelity in prototyping

Many web development teams build prototypes that are too resource-demanding. The Q3 2005 issue of GUUUI takes a look at how to make the right trade-off between graphic detail, the level of interactivity and the breadth and depth of features covered by the prototype.

The conclusion:
- Don't get carried away in making the prototype look pretty
- Keep interactivity at a medium to high level
- Don't compromise on breadth
- Compromise as much as you can on depth

Links:

Henrik Olsen - August 06, 2005

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See also: Prototyping and wireframing (30) 


 

4

Navigation blindness

The Q1 2005 issue of GUUUI looks at how people navigate websites. Most web development projects put a lot of effort into the design of navigation tools, but fact is that users tend to ignore them. They are fixated on getting what they came for and simply click on links or hit the back button to get there. This behaviour suggests that navigation should be designed to be a more integral part of website experience.

Links:

Henrik Olsen - January 04, 2005

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See also: Navigation (44) 


 

5

Server side usability - How to make web servers behave

Most usability professionals don't have a driver's licence to servers and are not aware of the step that can be taken to make them behave in a user-friendly way. The GUUUI Q4 2004 issue takes a look at how to avoid that server technology becomes an obstacle to usability.

The article suggests that we should:

- Make the "www" prefix optional
- Support "www" prefix typos
- Support domain name typos and spelling errors
- Support erroneous country codes
- Use tidy URLs
- Don't leave users in a dead end when a page cannot be found
- Alert users when a server error occurs
- Have a "We are updating" page ready

Henrik Olsen - October 01, 2004

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See also: Tips and guidelines (63)  URLs (3)  Error handling (5) 


 

6

GoLive the interaction designer's hammer and nail

In web development projects, HTML based prototypes have some advantages when it comes to usability testing. In the Q3 2004 issue of GUUUI we'll take a look at the HTML editor Adobe GoLive, which has a number of features that makes it a decent prototyping tool.

Links:

Henrik Olsen - July 01, 2004

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7

Use Cases and interaction design

Use cases are widely used in large projects to capture the functional requirements of software systems. The Q2 2004 issue of GUUUI looks at how uses cases can serve as a powerful tool for brainstorming workflows and bridging the gaps between design and development.

Links:

Henrik Olsen - April 01, 2004

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See also: Use Cases (3)  Prototyping and wireframing (30) 


 

8

Rapid web prototyping

A survey conducted by GUUUI confirmed that there's currently no consensus on what's the best tool to use for web prototyping and that many are not content with the tools they are using. The first article in the Q3 2002 issue of GUUUI presents the results of this survey. The second shows how the diagramming tool Visio can meet a wide range of the interaction designers' requirements.

Links:

Henrik Olsen - September 30, 2002

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See also: Prototyping and wireframing (30) 


Browse GUUUI postings

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