To the front pageThe Interaction Designer's Coffee Break - Weekly postings and quarterly articles about interaction design  
  To the front pageSign inTo the frontpageSearch in GUUUI postingsAbout GUUUI  

Book: Effective Prototyping for Software Makers

In January 2007, a new book on prototyping was published. It's a practical step-by-step book on how to create rapid paper and computer generated prototypes.

The book covers issues such as choosing prototyping method, deciding on fidelity, diagramming flows, evaluating prototypes, and how to create prototypes using different approaches and tools. It also has a short chapter on interface design guidelines.

The book is impressive 624 pages. The authors have reached this high volume by operating with a somewhat broad definition of what a prototype is (for example card sorting is called prototyping) and by explaining prototyping as an process composed of a myriad of phases and steps.

The exhaustive step-by-step approach might be educational for those new to prototyping. To me, it makes prototyping appear as an overwhelming and rigid undertaking rather than a creative and playful one.


  • The book at Open link in new window
  • The book at Open link in new window
  • Companion website with sample chapters Open link in new window

Henrik Olsen - February 21, 2007

See also: Books (47)  Prototyping and wireframing (119) 



I would first like to thank you, Henrik, for a thoughtful and candid review of our book. The book is indeed written for many audiences: ranging from novices to seasoned practitioners. For the novice are step by step instructions. For the seasoned professional these steps are more a reference for best practices; as well as step by step instructions for new prototyping methods or tools they may not be familiar with. For more information on the book, you can also see our web site where we have some sample chapters you can download,

We also appreciate all the feedback we can get to improve future editions of the book.

Best Regards
Jonathan Arnowitz
Michael Arent
Nevin Berger

Jonathan Arnowitz | February 23, 2007


UXmatters has published a lengthy review of the book.

Henrik Olsen | June 05, 2007



Ad for TechSmith Morae

Browse GUUUI postings

Methods and the design process

Prototyping and wireframing (119)  Usability testing (68)  Cost-justification and ROI (27)  User research (23)  Personas (19)  The design process (24)  Eye-tracking (14)  Card sorting (13)  Web traffic analysis (12)  Expert reviews (11)  Implementing user-centred design (9)  Site and flow diagramming (6)  Envisionments (4)  Use Cases (3) 

Design elements

Navigation (63)  Web page design (40)  Search (27)  Text (24)  Forms (30)  Links (19)  Guidelines and Standards (15)  Site design (14)  Ads (9)  Design patterns (8)  Sections (8)  Shopping Carts (9)  Error handling (7)  Home pages (9)  Help (3)  E-mails (3)  Sitemaps (2)  Personalization (1)  Print-friendly (1)  Landing pages (5) 

General aspects

E-commerce (27)  Persuasive design (21)  Visual design (19)  Information architecture (15)  Accessibility (13)  Search engines (7)  Credibility, Trust and Privacy (6)  Emotional design (10)  Simplicity vs. capability (7)  Web applications (6)  Intranets (3) 


Flash (6)  Download time (5)  Javascript (3)  URLs (3)  Browsers (3)  Web standards (2) 


Bad designs (20)  Cartoons (14)  Fun music and videos (13)  Funny tools and games (12)  Misc humor (8)  Fun with Jakob Nielsen (9)  Designs with humor (3)  Fun posters (5)  Funny 404 pages (2) 

Resource types

Research (129)  Tips and guidelines (95)  Tools (106)  Books (47)  Audio and video (48)  Interviews (30)  Cases and Examples (28)  Talks and presentations (18)  GUUUI articles (11)  Primers (14)  Online books (5)  Posters (5)  Glossaries (3)  People and organisations (3) 

Information sources

Blogs (12)  Websites (11)  Discussion lists (4)  News (3)  Newsletters (3)  Online magazines (3)  Wikis (1) 

  To the front pageSign inTo the frontpageSearch in GUUUI postingsAbout GUUUI